Check out my first foray into Processing: a 2.5D mosaic experiment.
Waaay faster as a standalone application (or run from within Processing).
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One thing that I really like is the way you can see the waves reflecting off the walls. Sure, this isn’t exactly the most spectacular example of emergent behaviour, but it’s certainly not explicitly coded in. I think that’s pretty neat.
Don’t forget to play with keys 1,2,3,4,5, and all the other keys listed in the red help text. One unlisted function is that holding the shift key allows you to press, rather than lift the pixels.
For you nerds, yes, it’s a 2d array of elements connected to their neighbours by “springs”. Short story: each pixel accelerates toward the average of its neighbours.
Application: Windows | OS X | Processing Source
Tags: Interactive, Java, Processing
load: class PixelLake.class not found.
java.lang.ClassNotFoundException: PixelLake.class
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: open HTTP connection failed:http://aidan.rfm.co.nz/blog/2010/05/pixel-lake/PixelLake/class.class
at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source)
at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source)
at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
… 7 more
Exception: java.lang.ClassNotFoundException: PixelLake.class
Hmm – thanks for the report Bill. Anyone else getting that error?
Paramètre CODE manquant dans une étiquette APPLET.
(Java Plug-in 1.6.0_20)
I like it!!
[...] seeing Aidan’s fantastic processing experiment I wanted to see what 3D geometry manipulation is like in Unity. So far I have found that it’s [...]
Very cool. I modified the source code a little to make it react to sound. You can check it out here – http://guyyitzhaki.com/code/PixelLakeReactive/
Sweet as!